Fain Y. - Java Programming for Kids, Parents and GrandParents

Fain Y. - Java Programming for Kids, Parents and GrandParents

This free Java e-book is written for kids from 11 to 80 years old and for school computer teachers, parents who want to get their child into the world of computer programming and college students who are looking for a supplement to overcomplicated textbooks.

Оглавление
PREFACE .............................................................................................. IX
ACKNOWLEDGEMENTS ............................................................................. XI
CHAPTER 1. YOUR FIRST JAVA PROGRAM .................................................... 1
How to Install Java on Your Computer .................................................................................... 2
Three Main Steps in Programming .......................................................................................... 6
Step 1 – Type the Program ...................................................................................................... 6
Step 2 – Compile the Program ................................................................................................. 8
Step 3 – Run the Program ........................................................................................................ 9
Additional Reading ................................................................................................................. 10
CHAPTER 2. MOVING TO ECLIPSE.............................................................. 11
Installing Eclipse ..................................................................................................................... 11
Getting Started with Eclipse ................................................................................................... 13
Creating Programs in Eclipse ................................................................................................. 15
Running HelloWorld in Eclipse ........................................................................................... 16
How HelloWorld Works? .................................................................................................... 17
Additional Reading ................................................................................................................. 20
Practice .................................................................................................................................... 20
Practice for Smarty Pants ....................................................................................................... 21
CHAPTER 3. PET AND FISH – JAVA CLASSES .............................................. 22
Classes and Objects ................................................................................................................. 22
Data Types............................................................................................................................... 25
Creation of a Pet ..................................................................................................................... 28
Inheritance – a Fish is Also a Pet ............................................................................................ 33
Method Overriding ................................................................................................................. 37
Additional Reading ................................................................................................................. 38
Practice .................................................................................................................................... 38
Practice for Smarty Pants ....................................................................................................... 39 Java Programming for Kids, Parents and Grandparents v
CHAPTER 4. JAVA BUILDING BLOCKS ....................................................... 40
Program Comments ................................................................................................................ 40
Making Decisions with if Statements .................................................................................... 41
Logical Operators ................................................................................................................... 43
The logical not here is applied to the expression in parentheses. ........................................... 44
Conditional operator ............................................................................................................... 44
Using else if ....................................................................................................................... 44
Making Decisions With switch Statement .......................................................................... 45
How Long Variables Live?...................................................................................................... 46
Special Methods: Constructors ............................................................................................... 47
The Keyword this ................................................................................................................. 48
Arrays ...................................................................................................................................... 49
Repeating Actions with Loops ................................................................................................ 51
Additional Reading ................................................................................................................. 54
Practice .................................................................................................................................... 54
Practice for Smarty Pants ....................................................................................................... 54
CHAPTER 5. A GRAPHICAL CALCULATOR ................................................... 55
AWT and Swing ...................................................................................................................... 55
Packages and Import Statements ............................................................................................ 55
Major Swing Elements ............................................................................................................ 56
Layout Managers .................................................................................................................... 59
Flow Layout .......................................................................................................................... 59
Grid Layout........................................................................................................................... 60
Border Layout ....................................................................................................................... 62
Combining Layout Managers................................................................................................. 62
Box Layout ........................................................................................................................... 65
Grid Bag Layout.................................................................................................................... 66
Card Layout .......................................................................................................................... 68
Can I Create Windows Without Using Layouts? .................................................................... 68
Window Components .............................................................................................................. 68
Additional Reading ................................................................................................................. 72
Practice .................................................................................................................................... 72
Practice for Smarty Pants ....................................................................................................... 73
CHAPTER 6. WINDOW EVENTS ................................................................. 74
Interfaces ................................................................................................................................. 75
Action Listener ........................................................................................................................ 76
Registering Components with ActionListeneter ........................................................... 78
What’s the Source of an Event? ............................................................................................. 79
How to Pass Data Between Classes ......................................................................................... 81
Finishing Calculator ................................................................................................................ 83
Some Other Event Listeners .................................................................................................. 89
How to Use Adapters ............................................................................................................... 90
Additional Reading ................................................................................................................. 91
Practice .................................................................................................................................... 91
Practice for Smarty Pants ....................................................................................................... 91
CHAPTER 7. THE TIC-TAC-TOE APPLET ..................................................... 92
Learning HTML in 15 Minutes .............................................................................................. 93
Writing Applets Using AWT ................................................................................................... 96
How to Write AWT Applets.................................................................................................... 97
Writing a Tic-Tac-Toe Game .................................................................................................. 99
The Strategy .......................................................................................................................... 99
The Code ............................................................................................................................ 100
Additional Reading ............................................................................................................... 110
Practice .................................................................................................................................. 110
Practice for Smarty Pants ..................................................................................................... 111
CHAPTER 8. PROGRAM ERRORS - EXCEPTIONS ........................................ 112
Reading the Stack Trace ....................................................................................................... 113
Genealogical Tree of Exceptions ........................................................................................... 114
The keyword throws ........................................................................................................... 117
The Keyword finally ...................................................................................................... 118
The Keyword throw .......................................................................................................... 119
Creating New Exceptions ...................................................................................................... 121
Additional Reading ............................................................................................................... 123
Practice .................................................................................................................................. 123 Java Programming for Kids, Parents and Grandparents vii
Practice for Smarty Pants ..................................................................................................... 123
CHAPTER 9. SAVING THE GAME SCORE ................................................... 124
Byte Streams ......................................................................................................................... 124
Buffered Streams .................................................................................................................. 127
Command-Line Arguments .................................................................................................. 129
Reading Text Files ................................................................................................................. 132
Class File ............................................................................................................................ 135
Additional Reading ............................................................................................................... 137
Practice .................................................................................................................................. 137
Practice for Smarty Pants ..................................................................................................... 138
CHAPTER 10. MORE JAVA BUILDING BLOCKS ......................................... 139
Working with Date and Time Values.................................................................................... 139
Method Overloading ............................................................................................................. 140
Reading Keyboard Input ...................................................................................................... 143
More on Java Packages ......................................................................................................... 145
Access Levels ......................................................................................................................... 148
Getting Back to Arrays ........................................................................................................ 151
Class ArrayList ................................................................................................................. 154
Additional Reading ............................................................................................................... 158
Practice .................................................................................................................................. 158
Practice for Smarty Pants ..................................................................................................... 159
CHAPTER 11. BACK TO GRAPHICS – THE PING PONG GAME ..................... 160
The Strategy .......................................................................................................................... 160
The Code ............................................................................................................................... 161
Java Threads Basics .............................................................................................................. 170
Finishing Ping Pong Game .................................................................................................... 175
What to Read Next on Game Programming ......................................................................... 185
Additional Reading ............................................................................................................... 186
Practice .................................................................................................................................. 186
Practice for Smarty Pants ..................................................................................................... 186
APPENDIX A. JAVA ARCHIVES - JARS ...................................................... 188
Additional Reading ............................................................................................................... 189
APPENDIX B. ECLIPSE TIPS .................................................................... 190
Eclipse Debugger ................................................................................................................... 191
APPENDIX C. HOW TO PUBLISH A WEB PAGE ......................................... 194
Additional Reading ............................................................................................................... 197
Practice .................................................................................................................................. 197
INDEX .................................................................................................... 198

Название: Java Programming for Kids, Parents and GrandParents
Автор: Fain Y.
Язык: English
Издательство: в бумажном виде книга не издавалась (Electronic Edition)
Жанр: Программирование
Год выхода: 2004
Формат: pdf
Страниц: 211
Размер: 13 мб

Скачать Fain Y. - Java Programming for Kids, Parents and GrandParents

Уважаемый посетитель, Вы зашли на сайт как незарегистрированный пользователь.
Мы рекомендуем Вам зарегистрироваться либо войти на сайт под своим именем.

Процедура регистрации бесплатна и займет у вас всего пару минут!
После регистрации вам станет доступна информация скрытя фразой:
"Внимание! У вас нет прав для просмотра скрытого текста."

Похожие новости:
Gordon S. - Computer Graphics Programming in OpenGL with C++ Gordon S. - Computer Graphics Programming in OpenGL with C++
This book provides step-by-step instruction on modern 3D graphics shader programming in OpenGL with C++, along with its theoretical foundations.

Robert Hoffman - C++: The Ultimate Guide to Master C Programming Fast Robert Hoffman - C++: The Ultimate Guide to Master C Programming Fast
C++ is an object-oriented programming language which many universities will teach to early mid-level computer majors. Ever feel like programming, but dona€™t know where to start?

Jamie Chan - Learn Python in One Day and Learn It Wel Jamie Chan - Learn Python in One Day and Learn It Wel
Master Python Programming with a unique Hands-On Project

Raina Burditt MS - Scratch Programming for Beginners: A Kid's Guide to Coding Fundamentals Raina Burditt MS - Scratch Programming for Beginners: A Kid's Guide to Coding Fundamentals
Scratch is a visual computer language designed especially for kids, and Scratch Programming for Beginners is the perfect book to introduce kids to coding! It explains the fundamental concepts of Scratch in a kid-friendly way, and comes jam-packed with fun, creative activities.

Adrienne Tacke - Coding for Kids: Python: Learn to Code with 50 Awesome Games and Activities-P2P Adrienne Tacke - Coding for Kids: Python: Learn to Code with 50 Awesome Games and Activities-P2P
Python decoded for kids?50 fun activities to become a programming master.

0
Добавить комментарий
Ваше Имя: Ваш E-Mail:
Комментарий
  • bowtiesmilelaughingblushsmileyrelaxedsmirk
    heart_eyeskissing_heartkissing_closed_eyesflushedrelievedsatisfiedgrin
    winkstuck_out_tongue_winking_eyestuck_out_tongue_closed_eyesgrinningkissingstuck_out_tonguesleeping
    worriedfrowninganguishedopen_mouthgrimacingconfusedhushed
    expressionlessunamusedsweat_smilesweatdisappointed_relievedwearypensive
    disappointedconfoundedfearfulcold_sweatperseverecrysob
    joyastonishedscreamtired_faceangryragetriumph
    sleepyyummasksunglassesdizzy_faceimpsmiling_imp
    neutral_faceno_mouthinnocent
Введите символы, показанные на изображении: *
Видео Видео         Музыка Музыка
Игры Игры          Книги/Журналы Журналы
Программы Софт          Юмор Юмор
Мобила Мобила       Обои Обои
Календарь
«    Май 2024    »
ПнВтСрЧтПтСбВс
 12345
6789101112
13141516171819
20212223242526
2728293031 

Май 2024 (33)
Апрель 2024 (313)
Март 2024 (290)
Февраль 2024 (249)
Январь 2024 (229)
Декабрь 2023 (273)
Друзья